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One of the most high-profile Unreal Engine 3 ports to Vita was Borderlands 2, handled by Iron Galaxy Studios, a developer largely focused on helping other companies with ports and tricky technical issues. It’s a slightly different story for Vita, but it’s still incredibly rare. 9, chuckled at the thought of porting the game to handhelds:
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Programmer Ethan Lee, who’s handled ports of FEZ, Transistor, Celeste, and briefly worked on the Linux and Mac versions of Mighty No. 9 went through.Īll my reporting has pointed to one problem in particular, though: Unreal Engine 3. But you don’t even need “sources” to know that’s true all you have to do is load the game’s Wikipedia entry and read about the many delays Mighty No. I’ve heard various stories over the years, from a variety of sources, about how Mighty No. There’s the language barrier, sure, but anyone from the West who’s lucky enough to find their way into Japanese inner circles-a notoriously difficult task-aren’t going to take a risk. It is notoriously difficult to report on Japanese games because anyone who knows anything is almost never willing to talk. I reached out to a variety of sources to try and learn more, but didn’t make much progress.
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