
Touch inputs are planned for the PlayStation 4 and PlayStation Vita versions of the game, though there’s no word on SIXAXIS support for PlayStation 3. It’s possible to move even faster as well by tapping L1 and R1 quickly, which makes the Long Mover wiggle quickly through each space until it brushes up against one solid mass or another.Īnd… well… that’s pretty much it as far as the control scheme goes. The X and O buttons speed up and slow down, respectively. You’ve got full 360-degree movement within the 2D space via your controller’s left analog stick. The Long Mover is best described as a rainbow-colored, flying snake.

Better to simply sit down, pick up a controller, and let it wash over you. Hohokum isn’t the sort of game that one can easily describe. That probably doesn’t make a whole lot of sense when you read it. There are things to do and accomplish in each of the game’s discrete worlds, but the particulars of solving a specific puzzle depend entirely on experimentation.Īll cross-platform games (PS5, Xbox Series X, PS4, Xbox One, Switch, PC) The design is structured around rendering exploration and discovery as their own rewards.


This is an atypical game that ditches narrative structure in favor of a series of loosely defined goals, a simple control scheme, and a colorful lineup of content-rich worlds. It’s the sort of experience that you could see flowing out the creative minds at Sony’s Santa Monica Studio, which assisted UK developer Honeyslug Games and artist Richard Hogg, the game’s director and visual architect.ĭisruptive game design. The only story in Hohokum is the one that you author in your own head as you play. Hohokum is like a playable journey into The Beatles’ Pepperland. The minimalist surrealism of its environments pop with color and life while the player’s movements through the 2D virtual space create a symphony of ear-pleasing tones.
